Corruption mechanic was removed and replaced with expensive building maintenance. The fourth part also introduced the idea of Great People, such as scientists, artists, and prophets, who are also based on actual persons. There are seven available religions that can be founded during the game and spread across the map, increasing their founder's influence and boosting his citizens' happiness. Visuals and other featuresĬivilization IV was the first to introduce different religions rather than an abstract "religion" as a concept. Each PC-controlled leader is based on an actual historical figure and has his or her unique personality traits, such as being diplomatic or aggressive. There are eighteen playable civilizations in the game with some of them having multiple leaders to choose from. The goal is to develop its culture, science, and economy and to conquer the neighboring countries if you feel like it. Crash - Deleting both routes to a train will no longer crash the game when the train comes back.As with the rest of Sid Meier’s Civilization series, the player controls a real historical civilization and leads it from the stone age to the space era.Art - Fixes for the Iron Duke and Consolidation. Art - fixed sorting transparency issue with Goods Car v1.Art - Fixed rotating truck problem on ES1 and Crocodile locomotives.Art - Fix for missing build-up animations.Art - Correcting naming convention for Class 40 Diesel.AI - Refresh mission status after each train added (ensures early delivery missions get added).AI - Train's consist from a bought out AI will no longer have more than 8 cars on the routing screen.AI - Track/train costs constant for all difficulty levels.AI - Increased maximum AI auction bidding limits.AI - Fixed AI bug where all its internal values for each good were mixed up, causing passengers to be valued at the price of automobiles, hence passengers were almost exclusively delivered.AI - Fix for AI failing to set a route in first minute of game.AI - Fix for AI failing to initiate industry auctions.AI - Edited timing differences in difficulty XML.Also only upgrade when a comparison of max speeds, given the prior loadouts, proves the upgrade is actually faster. AI - Better AI train upgrades- only upgrade trains that have hit full load capacity at least once after the first 3 years of service.AI - AI no longer initiates an "Industry Auction" for an Industry the Player just won in an "Auction".AI - Added a negative value to investor level, to slow AI down if he's ever actually winning.Updates from previous Sid Meier's Railroads! patch v1.01 Interface - Auction window repositioned so it no longer obscures scores on larger resolutions.Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist. ![]() Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks.Graphics - Parallel tunnel tracks now draw correctly (no longer overlap).Functionality - Terminals can now accommodate up to four tracks connected to them.Functionality - Made track selection easier.Functionality - Fixed rerouting cash exploit.If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). ![]()
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